It also got better the more Hawks I could summon at once due to the self-synergy the skill has. While it was frustrating during early and mid game due to the high mana requirement, once I was able to stop investing points into strength and dex to wear gear and throw a few into energy, it got better. They are suicidal summons that die after hitting something once, however the hit has a small AoE effect, does massive damage and also hits multiple times. Night Hawks are incredibly good.like scary good, especially against bosses. I was interested in the new minion summons, particularly the Night Hawks, as it seemed like a similar play style to Raging Spirits in Path of Exile, which I use on my Witch Necromancer when I play. Hey guys, after a little more than a week of casually playing with the new Summoner Necro, I thought I'd share my opinion with anyone who is interested in how the class fairs after the new update. This isn't really intended to be a guide, just my thoughts/experiences on the Summoner Necro rework. Hello! This is a repost of a write-up I did on Reddit, I figured I'd share it here too.
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